GRAND THEFT AUTO SAN ANDREAS
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AdministratorM.Mazhar Zubair (jani)
I am a student of BS(IT) Honer. I am Computer Graphics Designer, Web Designer, Hardware and Software Engineer from Lahore, Pakistan. About Profile |
GRAND THEFT AUTO SAN ANDREAS
Grand Theft Auto: San Andreas, the third in the trilogy, takes the series in two directions, exploring gameplay in both the macro and micro levels in ways no other development studio has done before. Weighing in at five times the square mileage of GTA:VC, Rockstar's PlayStation 2 port onto the Xbox is one of the biggest, if not the biggest game on the system, easily rivaling the size of any RPG or adventure game. Yet despite the inclusion of three vast cities and countryside to tie it all together, there is actually more to do on a smaller scale, at a micro level, than any other game on the system. In a sense, it's the ultimate Grand Theft Auto, and since it's also now on Xbox, it actually looks good, too. OK, OK, that's a cheap shot, but you will indeed see a visual enhancement over the PS2 original. |
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It's pointless for me to write an eight-page essay on the distinctive genius behind the Grand Theft Auto series, seeing as how Grand Theft Auto: San Andreas shipped last October on PlayStation 2 and has been out for exactly six months. So, I'll talk about the changes and the highlights of this version compared to its predecessor.
Plain and simple, this game is genius. It's been said by two dozen people, half of whom have actually played the game and know what they're talking about, and the other half are just saying it because everyone else is. This particular iteration, Grand Theft Auto: San Andreas, is by and large the grittiest, deepest, and unimaginably biggest action game you have ever played. And depending on how you measure it, GTA: San Andreas might just be the biggest game ever |